Harness the Fundamental Forces
of the Universe!
Battle with Force and Energy
In Milestone: Fundamental Forces, the elements of our universe become your weapons in a battle of wits. Attract and Repel cards with Electromagnetism, Pull cards into orbit with Gravity, Incinerate the opposition with Thermal Energy – choose your cards wisely and build the strongest Deck!
Atom: The Weak Nuclear Force



• Atoms beta-decay (Discard) other cards and are Discarded after use.
• Ever versatile, they can be used offensively to destroy opponent Solo cards and shrink Stacks, or defensively to clear space on your own Field!
Temporal: Time Energy



• Temporal Energy is unique in its ability to control the flow of a Turn. Use on yourself to gain extra actions, or use against the opponent to take actions away!
Void: The Strong Nuclear Force


• Voids pull cards from your own Field into their vortex. They are useful for making space on your Field and quickly gaining Stack-Archetype Milestones.
• They cannot pull Stacks larger than themselves, however.
Gravity: The Gravitational Force


• Gravity pulls cards from the opponent’s Field into orbit. It slowly builds towards Stack-archetype Milestones and can become a real threat if left unchecked.
• Gravity has its limits, however: as the weakest fundamental force, it cannot pull Magnets, nor Stacks containing Magnets, nor Stacks larger than itself.
Magnet: The Electromagnetic Force



• Magnets can Attract and Repel other Magnets into empty spaces. They are excellent at blocking opponent Field space.
• There is also a unique synergy between Magnets and Voids: since Gravity cannot Pull Magnets into orbit, a Void with a Magnet inside is protected from Gravity’s reach.
Thermal: Heat Energy



• Thermal Energy can be used to either Freeze opponent Stacks (stall their growth for 1 Turn) or Burn opponent Solo cards (Discard them from the Field).
• These context-sensitive abilities synergize with all other Battle Cards to help achieve almost any Milestone!
Collects Milestones!
Minor Milestones
Minor Milestones provide your main objectives each match. When you collect one, another is revealed, cycling through different objectives and challenge levels each match!
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Your Atoms may Discard 2 Solos in 1 action.

Increase your Hand to 4 cards.

Stacks (and Solo Cards capable of forming Stacks) on your Field can now Pull other Stacks up to 1 card larger than themselves.

If you fill only 1 Field space, your Quick Fill is Free.
Major Milestones
You earn 1 Major Milestone for every 2 Minor Milestones your collect. Major Milestones grant you additional abilities that augment your play!
They also provide alternate win-conditions (listed at the bottom of the card); either collect 7 Minor Milestones or fulfill 2 of these win-conditions to emerge victorious!
Build your Deck. Adapt your Strategy. Optimize your Play.
It all starts with your Prime Milestone:

ATOM
This deck focuses on destructive force. It’s goal is to dominate the Discard archetype and prevent the opponent from gaining any momentum on the Field.

MAGNET
This deck is a high-control build. It focuses on crowding the opponent’s Field and manipulating the Inert archetype to set the pace for the match.

TEMPORAL
Temporal decks can go many ways. With a focus on action economy, you can move quickly and overwhelm the opponent before they know what’s happened.

THERMAL
This deck can create a war of attrition, keeping your Field empty as long as possible to limit the opponent’s ability to interact. If there are no resources, there are no Milestones.

VOID
This deck focuses heavily on the Reuse archetype. Build a wall of ever-growing Stacks that can consume, combine, and collect Milestones.

GRAVITY
This is a meta-control deck: by reaching into the opponent’s hand, you can limit their play potential and create an imposing Gravity Field.
Players choose these cards at the beginning of a match – they grant you a special ability that can be used throughout the game and will synergize with other Major Milestones picked up along the way!


